
This is where one of his new weapons, the Javelin launcher, comes into play. Other new enemies of note include "The Pack." These mutated children attack in large groups and frenetically jump toward Isaac.

The Puker battle took place in slow motion as Isaac carefully targeted each of its limbs and blasted them off one by one until there was nothing left. Strategic dismemberment played a huge role when taking out enemies. The fluidity and texture of the substance was realistic enough to emanate some disgust from the viewers of the demo. The scraggly demon spews disgusting bile from his mouth, which looks fantastic when Isaac triggers the slow motion effect. We caught a glimpse of a new enemy in the franchise called "The Puker." The name is pretty self explanatory. Though of course it's nothing he couldn't handle. There were plenty of frightening moments from pipes suddenly bursting releasing a stream of steam, to enemies jumping out from around corners as Isaac continued through to the lower depths of the building. We were shown one of the earlier parts of the game that takes place in the Church of Unitology. Ian Milham, art director of Dead Space, led the presentation. Spoiler: EA and Visceral Games successfully scared the hell out of everyone.

This set the stage for what we were about to see.

The event took place in a freezing cold room designed to look like a church complete with pews and fictional biblical literature behind each seat. During a hands-off demo, EA invited an eager group of writers and executives to watch the latest gameplay footage of Dead Space 2.
